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	<title>Load Screen Review</title>
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	<link>http://www.loadscreenreview.com</link>
	<description>Because Polish Matters</description>
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		<title>Ms. Splosion Man</title>
		<link>http://www.loadscreenreview.com/2011/07/ms-splosion-man/</link>
		<comments>http://www.loadscreenreview.com/2011/07/ms-splosion-man/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 11:45:39 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=140</guid>
		<description><![CDATA[Ordinarily, we don&#8217;t cover downloadable game releases here;  we focus on the larger disc-based releases, on the theory that it takes a really big and chunky game to really generate the sorts of load screens that we&#8217;re normally interested in.  However, I really to make an exception for the latest creation by Twisted Pixel.  It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Ordinarily, we don&#8217;t cover downloadable game releases here;  we focus on the larger disc-based releases, on the theory that it takes a really big and chunky game to really generate the sorts of load screens that we&#8217;re normally interested in.  However, I really to make an exception for the latest creation by Twisted Pixel.  It&#8217;s a puzzle-based platformer with heaps of charm, and it&#8217;s obvious that some member of their development team took notes on our rating criteria at some point during development, and endeavoured to do everything just right, in exactly the same way that most mainstream development studios endeavour to do everything just wrong.</p>
<p>I mean, look at this load screen, just look at it:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2011/07/IMG_0117.jpg"><img class="alignnone size-medium wp-image-142" title="IMG_0117" src="http://www.loadscreenreview.com/wp-content/uploads/2011/07/IMG_0117-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p>Full review below the fold.</p>
<p><span id="more-140"></span></p>
<p>Now this is a sexy loading screen.  Things to notice:  Smooth animation throughout the load, and no fade to black between loading screen and gameplay.  That&#8217;s worth five base points on our objective loading screen rating scale.  Notice, fun tips that don&#8217;t read as though they were transcribed from a manual, worth one bonus point.  Also notice the complete lack of any &#8220;loading&#8221; text, spinning badges, or activity lights.  This is the first loading screen we&#8217;ve covered that has had its rating capped because it has exceeded our highest possible score (plenty have been capped for going below the lowest possible score).</p>
<p>Now, at about this point in most reviews, I have to point out some other loading screen;  a laughably unpolished screen which brings down the title&#8217;s average score.  Well, here&#8217;s Ms. Splosion Man&#8217;s other loading screen, the one it uses when loading into a level:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2011/07/IMG_01141.jpg"><img class="alignnone size-medium wp-image-143" title="IMG_0114" src="http://www.loadscreenreview.com/wp-content/uploads/2011/07/IMG_01141-300x173.jpg" alt="" width="300" height="173" /></a></p>
<p>It&#8217;s fully animated, both the background and the five silhouetted dancers.  What&#8217;s more, it has a fancy transition where the new and old scenes are drawn genlock-style into the centre silhouette as the camera zooms in on that dancer, giving an even slicker transition into and out from the loading screen.  As above, no &#8220;loading&#8221; text, no spinning badge, nothing to detract from this little slice of loading screen heaven.  Another perfect score.</p>
<p>So is Ms. Splosion Man the best game ever, according to our objective scoring criteria?  Only its rating can tell us for certain..</p>
<h3>World Load Screen</h3>
<ul>
<li>Smooth animation with no fade to black:  5 base points</li>
<li>Interesting/amusing tips:  1 bonus point</li>
<li><strong>Rating:</strong> 5 out of 5 stars (capped at 5)</li>
</ul>
<h3>Level Load Screen</h3>
<ul>
<li>Smooth animation with no fade to black:  5 base points</li>
<li>Interesting/amusing tips:  1 bonus point</li>
<li><strong>Rating:</strong> 5 out of 5 stars (capped at 5)</li>
</ul>
<p><strong>Overall Rating:</strong> 5 out of 5 stars</p>
]]></content:encoded>
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		<title>LA Noire</title>
		<link>http://www.loadscreenreview.com/2011/05/la-noire/</link>
		<comments>http://www.loadscreenreview.com/2011/05/la-noire/#comments</comments>
		<pubDate>Fri, 20 May 2011 13:38:04 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=135</guid>
		<description><![CDATA[So here&#8217;s a game that many of us never expected to see;  an open-world detective game which has been in continual development for well over seven years.  In a world where most video games are rushed out in eighteen months or less, and even &#8220;triple-A&#8221; titles are typically completed in well under three years, just [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s a game that many of us never expected to see;  an open-world detective game which has been in continual development for well over seven years.  In a world where most video games are rushed out in eighteen months or less, and even &#8220;triple-A&#8221; titles are typically completed in well under three years, just imagine the sort of loading screens which would be achievable with a full seven year development timeline.  Booting the game up for the first time, I was quite giddy with anticipation of the first load screen.  Ladies and gentlemen, I present to you the longest-awaited load screen yet:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2011/05/LANoire1.jpg"><img class="alignnone size-medium wp-image-136" title="LANoire1" src="http://www.loadscreenreview.com/wp-content/uploads/2011/05/LANoire1-300x165.jpg" alt="" width="300" height="165" /></a></p>
<p>Well, darn.</p>
<p>Score and full review are beneath the fold.</p>
<p><span id="more-135"></span></p>
<p>The screenshot above is the standard loading screen, commonly seen when beginning one of the game&#8217;s chapters, or when using a &#8220;fast travel&#8221; mechanism to rapidly transit from one part of the city to another.  As you can see, it is about as bad an example as we&#8217;ve ever seen;  flat black backdrop, &#8220;Loading&#8221; text, and a spinner.  Worse, the spinner is made up of two arrows which indicate spinning even in a static screenshot.  It&#8217;s quite disappointing to see so little effort on such a core element of the game, even when seven years of development time were available.  Team Bondi:  you need to lift your game!</p>
<p>There is a second loading screen, though, for loads which take more than four or five seconds.  Here it is:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2011/05/LANoire2.jpg"><img class="alignnone size-medium wp-image-137" title="LANoire2" src="http://www.loadscreenreview.com/wp-content/uploads/2011/05/LANoire2-300x184.jpg" alt="" width="300" height="184" /></a></p>
<p>This loading screen displays a static screen with a black and white photograph which is largely unrelated to what is being loaded.  As with the more usual loading screen, there is loading text and a spinner.</p>
<p>Some have come forward suggesting that LA Noire be considered a contender for game of the year.  But to be honest, looking at these screens (and the resulting ratings), I can&#8217;t see that as being likely.  Really, at this stage, there&#8217;s nothing else to do but to go to the scoring.</p>
<p><strong>&#8220;Travelling&#8221; Load Screen</strong></p>
<ul>
<li>Solid black background: 0 base points.</li>
<li>&#8220;Loading&#8221; text on screen: 0.5 penalty points.</li>
<li>Load spinner: 1 penalty point.</li>
</ul>
<p><strong>Rating:</strong> 0 out of 5 stars (capped at zero)</p>
<p><strong>&#8220;Lengthy&#8221; Load Screen</strong></p>
<ul>
<li>Static image background: 2 base points.</li>
<li>&#8220;Loading&#8221; text on screen: 0.5 penalty points.</li>
<li>Load spinner: 1 penalty point.</li>
</ul>
<p><strong>Rating:</strong> 0.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 0.25 out of 5 stars</p>
]]></content:encoded>
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		<title>Wolfenstein</title>
		<link>http://www.loadscreenreview.com/2009/08/wolfenstein/</link>
		<comments>http://www.loadscreenreview.com/2009/08/wolfenstein/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 04:13:00 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=128</guid>
		<description><![CDATA[Wolfenstein is one of the oldest game franchises still actively being developed.  The first game in the series, Castle Wolfenstein, was released in 1981, on the Apple ][ computer (and later was also available for the PC, the Commodore 64, and other computers of the era).  This game and its sequel were both stealth games [...]]]></description>
			<content:encoded><![CDATA[<p>Wolfenstein is one of the oldest game franchises still actively being developed.  The first game in the series, <a href="http://en.wikipedia.org/wiki/Castle_Wolfenstein">Castle Wolfenstein</a>, was released in 1981, on the Apple ][ computer (and later was also available for the PC, the Commodore 64, and other computers of the era).  This game and its sequel were both stealth games before stealth games were cool, but when id software came along in 1992 and made Wolfenstein 3D, the stealth aspects of the game were dropped, the action elements enhanced, and the FPS genre was born.</p>
<p>It's interesting to note that it also wasn't until id software came along in 1992 and made Wolfenstein 3D that a load screen was added to the game.  And with that effortless segway, let's talk about the loading screens for the latest entry in the series, simply entitled:  Wolfenstein.</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/08/WolfLoad.JPG"><img class="alignnone size-medium wp-image-130" title="WolfLoad" src="http://www.loadscreenreview.com/wp-content/uploads/2009/08/WolfLoad-300x178.jpg" alt="WolfLoad" width="300" height="178" /></a></p>
<p>Score and full review are beneath the fold.</p>
<p><span id="more-128"></span>Well, that's a static backdrop with some dull text, including a bit of information culled from the game's manual, the ubiquitous "Loading..." text, and inside the "Wolfenstein" logo is a loading progress bar which fills from left to right as the loading completes.  As far as progress bars go, this one is not particularly well implemented;  its motion isn't smooth as the load progresses, but instead it increments by leaps and bounds, sometimes stalling on a particular spot for several seconds before resuming movement.  However, it's still far more useful and informative than the loading spinners which are so popular among developers these days, and so we do not ever apply penalty points for the presence of loading bars.</p>
<p>Unfortunately, that's not the only type of loading screen in the game.  There's also this one:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/08/WolfLoad2.JPG"><img class="alignnone size-medium wp-image-131" title="WolfLoad2" src="http://www.loadscreenreview.com/wp-content/uploads/2009/08/WolfLoad2-300x189.jpg" alt="WolfLoad2" width="300" height="189" /></a></p>
<p>Yes, this is a load screen;  it reliably occurs about ten seconds into the interactive portion of the game, just as this friendly chap in front of us finishes asking us to follow him.  You'll notice that there's no on-screen indication that a load is occurring.  In fact, the game gives every indication that it has locked up entirely, for the four or five second duration of the load.</p>
<p>This "game lock-up load screen" situation occurs at several points during the game, and can be quite alarming when first encountered, and remains quite disconcerting even when you know to expect them.  To be honest, I'm kind of shocked that someone thought that this sort of behaviour across a load was acceptable;  even Valve's Half-Life-based games have the common courtesy to at least put a warning on the screen when they've decided to make the game freeze so that they can do some loading.</p>
<p>Well, with that out of the way, it's time for scoring.</p>
<p><strong>"Travelling" Load Screen</strong></p>
<ul>
<li>Static image background: 2 base points.</li>
<li>"Loading" text on screen: 0.5 penalty points.</li>
<li>Progress bar: 0 penalty points.</li>
</ul>
<p><strong>Rating:</strong> 1.5 out of 5 stars</p>
<p><strong>&#8220;Game Lock-Up&#8221; Load Screen</strong></p>
<ul>
<li>Static image background: 2 base points.</li>
<li>Appearance that game has locked up:  2 penalty points.</li>
</ul>
<p><strong>Rating:</strong> 0 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 0.75 out of 5 stars</p>
]]></content:encoded>
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		<title>Tales of Vesperia</title>
		<link>http://www.loadscreenreview.com/2009/07/tales-of-vesperia/</link>
		<comments>http://www.loadscreenreview.com/2009/07/tales-of-vesperia/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 06:42:10 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=125</guid>
		<description><![CDATA[The latest entry in the &#8220;Tales&#8221; series of games is upon us.  Despite being developed by the same team and possessing the same game structure, the same arcade-like combat system, the same off-beat obsession with cooking, several of the same NPCs, and approximately the same character archetypes amongst the player characters, the &#8220;Tales&#8221; games are [...]]]></description>
			<content:encoded><![CDATA[<p>The latest entry in the &#8220;Tales&#8221; series of games is upon us.  Despite being developed by the same team and possessing the same game structure, the same arcade-like combat system, the same off-beat obsession with cooking, several of the same NPCs, and approximately the same character archetypes amongst the player characters, the &#8220;Tales&#8221; games are actually not sequels to each other, or otherwise related in any discernable way.  Epic battles, epic journeys, intricate plot lines, the Tales games are renowned for these things.  But that doesn&#8217;t matter to us here;  we only care about one thing:  Are its load screens equally epic?</p>
<p>There&#8217;s only one way to find out&#8230;</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/07/TalesOfVesperiaLoad.jpg"><img class="alignnone size-medium wp-image-126" title="TalesOfVesperiaLoad" src="http://www.loadscreenreview.com/wp-content/uploads/2009/07/TalesOfVesperiaLoad-300x184.jpg" alt="TalesOfVesperiaLoad" width="300" height="184" /></a></p>
<p>Oh dear.. this isn&#8217;t going to be pretty.  Score and full review beneath the fold.</p>
<p><span id="more-125"></span></p>
<p>Yes, it&#8217;s a flat black screen, with a small &#8220;Now Loading&#8221; badge in the bottom right corner.  Note that while the loading badge is roughly round, it does not actually spin.  However, it does fade in and out, which means that it&#8217;s acting as an &#8220;activity light&#8221;, which incurs a penalty point.</p>
<p>While our objective scoring system does not care about the frequency of load screens, many of our readers do.  So for these readers, I&#8217;ll mention that the Tales of Vesperia load screen is a very rare sight;  rare enough that I had a lot of trouble actually capturing it for the screenshot above.  When it does appear, it&#8217;s usually visible for less than a second.  Usually, the game simply has a brief fade to black between scenes, rather than actually display this screen.</p>
<p><strong>Tales of Vesperia Load Screen</strong></p>
<ul>
<li>Flat black background:  1 base point.</li>
<li>&#8220;Loading&#8221; text on screen:  0.5 penalty points.</li>
<li>Activity lights:  1 penalty point.</li>
</ul>
<p><strong>Rating:</strong> 0 out of 5 stars (capped at 0)</p>
]]></content:encoded>
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		<title>Ghostbusters: The Video Game</title>
		<link>http://www.loadscreenreview.com/2009/06/ghostbusters-the-video-game/</link>
		<comments>http://www.loadscreenreview.com/2009/06/ghostbusters-the-video-game/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 08:10:46 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=122</guid>
		<description><![CDATA[The first Ghostbusters movie was released in 1984, and in the following 25 years, there was not a single Ghostbusters-licensed game to include a loading screen.  Until now.  At long last, Mr. Aykroyd has seen fit to provide one, and we&#8217;ve seen fit to review it for you, the discriminating aficionado. Full review beneath the [...]]]></description>
			<content:encoded><![CDATA[<p>The first Ghostbusters movie was released in 1984, and in the following 25 years, there was not a single Ghostbusters-licensed game to include a loading screen.  Until now.  At long last, Mr. Aykroyd has seen fit to provide one, and we&#8217;ve seen fit to review it for you, the discriminating aficionado.</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/06/GBLoad.JPG"><img class="alignnone size-medium wp-image-123" title="GBLoad" src="http://www.loadscreenreview.com/wp-content/uploads/2009/06/GBLoad-300x225.jpg" alt="GBLoad" width="300" height="225" /></a></p>
<p>Full review beneath the fold.</p>
<p><span id="more-122"></span></p>
<p>This is the loading screen which you see when you&#8217;re loading into a saved game.  It plays a smooth FMV showing clips of game footage, 3D models of Ghostbusters equipment, various special effects, all accompanied by the classic Ghostbusters track by Ray Parker Jr (or Huey Lewis, depending on how closely you want to follow the rumour mill).  As loading screens go, this one is very long, often clocking in north of thirty seconds long.  But with the amount of attention that&#8217;s gone into the light and sound show, I really don&#8217;t care.  Oh, and there&#8217;s a bit of text on the screen which shows tips.  Boring tips, like the one in the screen shown above.  No bonus point awarded for parroting the manual at us.  Developers, if you&#8217;re aiming for those bonus points, the tips must be entertaining!</p>
<p>There is a different loading screen used between scenes of gameplay.  In these instances, the player is shown pre-rendered (and often lavishly produced) cutscenes while the next game level is being loaded in the background.  In truth, both the &#8220;Main Load Screen&#8221; and the &#8220;Cutscene Load Screen&#8221; are basically the same, as both are loading a gameplay level while displaying FMV.  However, since they do look different, are used in different places and for different purposes, I&#8217;m rating them separately.</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/06/GBCutsceneLoad.JPG"><img class="alignnone size-medium wp-image-124" title="GBCutsceneLoad" src="http://www.loadscreenreview.com/wp-content/uploads/2009/06/GBCutsceneLoad-300x225.jpg" alt="GBCutsceneLoad" width="300" height="225" /></a></p>
<h3>Main Load Screen</h3>
<ul>
<li>Smooth animation:  4 base points</li>
<li>&#8220;Loading&#8221; text:  0.5 penalty points</li>
<li><strong>Rating:</strong> 3.5 out of 5 stars</li>
</ul>
<h3>Cutscene Load Screen</h3>
<ul>
<li>Smooth animation:  4 base points</li>
<li>&#8220;Loading&#8221; text:  0.5 penalty points</li>
<li><strong>Rating:</strong> 3.5 out of 5 stars</li>
</ul>
<p><strong>Overall Rating:</strong> 3.5 out of 5 stars</p>
]]></content:encoded>
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		<title>Infamous</title>
		<link>http://www.loadscreenreview.com/2009/06/infamous/</link>
		<comments>http://www.loadscreenreview.com/2009/06/infamous/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 07:42:22 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=119</guid>
		<description><![CDATA[Infamous is an urban super-hero game which charges the player with making moral choices in his attempt to free his home city from.. whatever it is that&#8217;s going on.  While the game has been getting a lot of press on various high-profile sites, I&#8217;m not really sure what they&#8217;re going on and on about.  It [...]]]></description>
			<content:encoded><![CDATA[<p>Infamous is an urban super-hero game which charges the player with making moral choices in his attempt to free his home city from.. whatever it is that&#8217;s going on.  While the game has been getting a lot of press on various high-profile sites, I&#8217;m not really sure what they&#8217;re going on and on about.  It seems a little lackluster from my point of view.  I mean, just look at that load screen.</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/06/Infamous.jpg"><img class="alignnone size-medium wp-image-120" title="Infamous" src="http://www.loadscreenreview.com/wp-content/uploads/2009/06/Infamous-300x225.jpg" alt="Infamous" width="300" height="225" /></a></p>
<p>Full review beneath the fold.</p>
<p><span id="more-119"></span>Well, that&#8217;s a flat black screen, with the game logo on it.  The logo has a pulsing blue glow (not visible here), which I&#8217;m scoring as &#8220;activity lights&#8221;, in our objective scoring criteria.</p>
<p>Infamous is an &#8220;open world&#8221; game, and does not visit the loading screen often;  mostly just when initially loading a saved game, and when it needs to quickly transport the player to a new, distant location (most frequently to a medical clinic, if the player has been defeated in combat).  So for those who care about the frequency with which they&#8217;ll see the loading screen, the answer is &#8220;inFrequently&#8221;.</p>
<h3>Infamous Load Screen</h3>
<ul>
<li>Flat black background: 1 base point</li>
<li>Activity lights: 1 penalty point</li>
</ul>
<p><strong>Rating:</strong> 0 out of 5 stars</p>
]]></content:encoded>
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		<title>Halo Wars</title>
		<link>http://www.loadscreenreview.com/2009/03/halo-wars/</link>
		<comments>http://www.loadscreenreview.com/2009/03/halo-wars/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 00:57:50 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=107</guid>
		<description><![CDATA[It was only a matter of time before the Halo franchise branched out into entirely new directions;  with Halo series&#8217;s fantastic highly animated loading screens which catapulted the series into such success, someone was bound to wonder what they could do in a genre outside the first person shooter. Now Ensemble Studios has brought the [...]]]></description>
			<content:encoded><![CDATA[<p>It was only a matter of time before the Halo franchise branched out into entirely new directions;  with Halo series&#8217;s fantastic highly animated loading screens which catapulted the series into such success, someone was bound to wonder what they could do in a genre outside the first person shooter.</p>
<p>Now Ensemble Studios has brought the Halo world to the Real Time Strategy genre.  Of course, they&#8217;re not Bungie, and so one can only wonder how well they&#8217;ve managed to measure up against Bungie&#8217;s amazing efforts.</p>
<p>So let&#8217;s take a look:  how did they do?</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/03/halowarsload1.jpg"><img class="alignnone size-medium wp-image-109" title="halowarsload1" src="http://www.loadscreenreview.com/wp-content/uploads/2009/03/halowarsload1-300x181.jpg" alt="halowarsload1" width="300" height="181" /></a></p>
<p>Full review beneath the fold</p>
<p><span id="more-107"></span></p>
<p>The above is likely to be the first load screen you see in Halo Wars;  it&#8217;s the load screen used while entering the game&#8217;s basic tutorial.  It&#8217;s a static backdrop with some text to read, including a tip.  However, as the gameplay tip is just a reminder about basic game controls and is not written to be interesting or entertaining in any way, it does not earn the &#8220;entertaining tip&#8221; bonus point.</p>
<p>In a rare move backward for the Halo series, they&#8217;ve added the word &#8220;Loading&#8221; to their load screen, and a loading spinner at the bottom right corner of the screen.  The eagle-eyed among you will notice that there&#8217;s also a second loading spinner, this one huge, and only partly visible in the background behind all of the static elements.</p>
<p>There&#8217;s a second loading screen as well, this one used for single-player campaign levels.  It&#8217;s much simpler than the first one:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/03/halowarsload2.jpg"><img class="alignnone size-medium wp-image-110" title="halowarsload2" src="http://www.loadscreenreview.com/wp-content/uploads/2009/03/halowarsload2-300x175.jpg" alt="halowarsload2" width="300" height="175" /></a></p>
<p>Just a static screen with the two load spinners.  Well, it could have been worse!   At least they removed the &#8220;Loading&#8221; text from this screen.</p>
<p>So overall, whether or not you were a fan of the original Halo series, I really can&#8217;t recommend Halo Wars.  The load screens show an overall lack of effort and attention which is really glaring within this series that usually has had such high standards.  It&#8217;s too bad.</p>
<h3>Tutorial Load Screen</h3>
<ul>
<li>Static image: 2 base points</li>
<li>Load spinner:  1 penalty point</li>
<li>Second load spinner:  1 penalty point</li>
<li>&#8220;Loading&#8221; text: 0.5 penalty points</li>
<li><strong>Rating:</strong> 0 out of 5 stars (capped at 0)</li>
</ul>
<h3>Campaign Loading Screen</h3>
<ul>
<li>Static image: 2 base points</li>
<li>Load spinner:  1 penalty point</li>
<li>Second load spinner:  1 penalty point</li>
<li><strong>Rating:</strong> 0 out of 5 stars</li>
</ul>
<p><strong>Overall Rating:</strong> 0 out of 5 stars</p>
]]></content:encoded>
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		<title>Street Fighter 4</title>
		<link>http://www.loadscreenreview.com/2009/03/street-fighter-4/</link>
		<comments>http://www.loadscreenreview.com/2009/03/street-fighter-4/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 04:10:02 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=94</guid>
		<description><![CDATA[Street Fighter 4 is the 14th iteration of the Street Fighter series, and the fifth major new version of Street Fighter (the earlier 3D &#8216;Street Fighter EX&#8217; series, oddly enough, was never given its own number). Street Fighter 4 is a great new release to look at, as its roots are in the era where [...]]]></description>
			<content:encoded><![CDATA[<p>Street Fighter 4 is the 14th iteration of the Street Fighter series, and the fifth major new version of Street Fighter (the earlier 3D &#8216;Street Fighter EX&#8217; series, oddly enough, was never given its own number).</p>
<p>Street Fighter 4 is a great new release to look at, as its roots are in the era where games were burnt into ROM chips, and data access times were so low that loading screens were never really necessary.  In the coin-op arcade versions, of course, there were short &#8220;Character vs. Character&#8221; splash screens to announce the fights, and as games have moved from fast chip storage to slow disc storage, these splash screens have typically become used as the load screens, and this is the case here.  Mostly.</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/03/sf4loadone.jpg"><img class="alignnone size-medium wp-image-95" title="sf4loadone" src="http://www.loadscreenreview.com/wp-content/uploads/2009/03/sf4loadone-300x186.jpg" alt="sf4loadone" width="300" height="186" /></a></p>
<p>Full review beneath the fold.</p>
<p><span id="more-94"></span></p>
<p>The basic flow of the game is from the main menu you choose one of several game modes, and then select characters to play as.  Then the game goes to the classic VS load screen, and into the game.  After the fight, you either return to the classic VS load screen for the next fight, or return straight to the main menu.</p>
<p>The VS load screen is nicely animated;  it has two basic phases.  Transitioning in from black, it performs a highly animated initial sequence, then settles into a still foreground with smoothly animated fire effects in the background to cover the rest of the load.  When the load completes, the game fades to black, and the game fades in.  Awesome.</p>
<p>In fact, everything sounds really rosy for Street Fighter 4 right now, until I reveal that there&#8217;s a second load screen.  You likely haven&#8217;t even noticed this load screen, as it only appears very briefly, and only rarely.  It occurs, for example, the first time you enter the character selection screen after boot, and then never again.  Similarly, it appears the first time you return to the main menu, and then never again.  Typically, it appears for about half a second.  Sorry for the slightly blurry screenshot, but here it is:</p>
<p><a href="http://www.loadscreenreview.com/wp-content/uploads/2009/03/sf4loadtwo.jpg"><img class="alignnone size-thumbnail wp-image-96" title="sf4loadtwo" src="http://www.loadscreenreview.com/wp-content/uploads/2009/03/sf4loadtwo-150x150.jpg" alt="sf4loadtwo" width="150" height="150" /></a></p>
<p>Damn.  That&#8217;s a flat black screen, with the word &#8220;Loading&#8221;, and a spinning thing;  that&#8217;s going to hurt the overall rating.  Even though this is a rare and brief load screen, here at loadscreenreview.com, our ratings policy states that we are to average the types of load screens in a game in order to find the final score.</p>
<p><strong>VS Load Screen</strong></p>
<ul>
<li>Smooth animation: 4 base points</li>
<li><strong>Rating:</strong> 4 out of 5 stars</li>
</ul>
<div>&#8220;Now Loading&#8221; Load Screen</div>
<div>
<ul>
<li>Static black backgorund:  1 base point</li>
<li>Load spinner:  1 penalty point</li>
<li>Use of &#8220;Loading&#8221; text:  0.5 penalty points</li>
<li><strong>Rating:</strong> 0 out of 5 stars (capped to 0 stars)</li>
</ul>
</div>
<p><strong>Overall Rating:</strong> 2 out of 5 stars</p>
]]></content:encoded>
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		<title>PlayStation 3 Home Beta</title>
		<link>http://www.loadscreenreview.com/2008/12/playstation-3-home-beta/</link>
		<comments>http://www.loadscreenreview.com/2008/12/playstation-3-home-beta/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 12:34:10 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=84</guid>
		<description><![CDATA[PlayStation 3 Home is a new free &#8220;virtual life&#8221; simulator for people who have to download the outside of their apartment the first time they become bored with standing alone in the middle of their living rooms.  Since so much of PlayStation 3 Home involves downloading data from the network, I have clarified our policies [...]]]></description>
			<content:encoded><![CDATA[<p>PlayStation 3 Home is a new free &#8220;virtual life&#8221; simulator for people who have to download the outside of their apartment the first time they become bored with standing alone in the middle of their living rooms.  Since so much of PlayStation 3 Home involves downloading data from the network, I have clarified our policies on what is and what is not a loading screen.</p>
<p>For the purposes of our reviews (at least for the time being), loading screens involve loading data from local storage;  not from a network server.  There are all sorts of things which make loading data from a network server tricky and unpredictable, and I don&#8217;t want to penalise anyone for our often-flaky Internet connection.  So I am only here including load screens which occur after having downloaded all game content.</p>
<p>I should also add that ordinarily, we don&#8217;t review betas.  However, as this is a publicly available beta of a free service, we assume that Sony believes it to be ready for prime time, but will continue to call this a &#8220;beta&#8221; for the lifetime of the service.</p>
<p>So with that out of the way, let&#8217;s talk about PlayStation 3 Home&#8217;s load screens;  they&#8217;re a bit interesting.</p>
<p><img class="alignnone size-medium wp-image-85" title="homeavatarload" src="http://www.loadscreenreview.com/wp-content/uploads/2008/12/homeavatarload-300x166.jpg" alt="homeavatarload" width="300" height="166" /></p>
<p>Full review under the fold.</p>
<p><span id="more-84"></span>This is how the game handles loading avatar data.  It&#8217;s theoretically done within your character&#8217;s apartment (though your apartment doesn&#8217;t actually contain this room), and your ghosted character continues to animate during the load.  To reach this particular pose and position, the camera does cut, and your avatar is just popped into place in this new location;  he returns to where he was before, when you exit this interface.  The smooth animation awards this loading screen a base four points out of five.  (If the character had walked into position and the camera moved without a cut, they would have earned five out of five, base).</p>
<p>That&#8217;s kind of the end of the good news for this screen, though.  You&#8217;ll notice that there are actually two different icons on screen here in the top right corner;  one labelled &#8220;WWW&#8221;, one labelled &#8220;HD&#8221;.  I need to stress that when I took this screenshot, I had already downloaded both models;  no model data should actually be being downloaded from the web.  These are not spinners;  these are activity lights;  the segments on the icons light up and darken again to show that something&#8217;s happening, rather than spinning.  According to our standard scoring policy, where spinners incur a 1 point penalty, activity lights incur a 1.5 point penalty.  With two instances, that&#8217;s 3 penalty points in total.</p>
<p><img class="alignnone size-medium wp-image-87" title="homeloadsquare1" src="http://www.loadscreenreview.com/wp-content/uploads/2008/12/homeloadsquare1-300x171.jpg" alt="homeloadsquare1" width="300" height="171" /></p>
<p><img class="alignnone size-medium wp-image-86" title="homeloadsquare2" src="http://www.loadscreenreview.com/wp-content/uploads/2008/12/homeloadsquare2-300x206.jpg" alt="homeloadsquare2" width="300" height="206" /></p>
<p>When travelling from one place to another, PlayStation 3 Home stages the loading screen in front of a still, blurred image of the game.  That gives a base score of 2 points.</p>
<p>In this screen, PlayStation 3 Home uses an unusual two-stage loading system.  After downloading the required data (not scored), it then shows a loading bar (half a penalty point).  Once that loading bar fills up, activity light icons appear in the top right corner for a short extra time (1.5 penalty points), before the load completes.</p>
<p>Note that while beside the name of the location to which you&#8217;re travelling there is a circular icon with arrows suggesting a spin, that icon does not actually spin during the load, and so does not incur a penalty point.</p>
<p><strong>Avatar Load Screen</strong></p>
<ul>
<li>Smooth animation: 4 base points</li>
<li>&#8220;WWW&#8221; Activity lights:  1.5 penalty points</li>
<li>&#8220;HD&#8221; Activity lights: 1.5 penalty points</li>
<li><strong>Rating:</strong> 1 out of 5 stars</li>
</ul>
<p><strong>Travel Load Screen</strong></p>
<ul>
<li>Blurred gameplay still background: 2 base points</li>
<li>Loading bar:  0.5 penalty points</li>
<li>Activity lights:  1.5 penalty points</li>
<li><strong>Rating:</strong> 0 out of 5 stars</li>
</ul>
<p><strong>Overall Rating:</strong> 0.5 out of 5 stars</p>
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		<title>Prince of Persia</title>
		<link>http://www.loadscreenreview.com/2008/12/prince-of-persia/</link>
		<comments>http://www.loadscreenreview.com/2008/12/prince-of-persia/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 11:55:18 +0000</pubDate>
		<dc:creator>trevor</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.loadscreenreview.com/?p=80</guid>
		<description><![CDATA[I want to clarify something very quickly, here.  This review of Prince of Persia is a review of the 2008 game &#8220;Prince of Persia&#8221;, brought to you by UbiSoft Montreal, not of the 1989 game Prince of Persia, by Jordan Mechner. Prince of Persia makes a nice change from all the complicated multiple-load-screens-in-one-game that we&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>I want to clarify something very quickly, here.  This review of Prince of Persia is a review of the 2008 game &#8220;Prince of Persia&#8221;, brought to you by UbiSoft Montreal, not of the 1989 game Prince of Persia, by Jordan Mechner.</p>
<p>Prince of Persia makes a nice change from all the complicated multiple-load-screens-in-one-game that we&#8217;ve been seeing lately;  it&#8217;s a nice return to the heady days when games had only a single load screen which was good enough for every purpose.</p>
<p><img class="alignnone size-medium wp-image-81" title="princeofpersiaload" src="http://www.loadscreenreview.com/wp-content/uploads/2008/12/princeofpersiaload-300x202.jpg" alt="princeofpersiaload" width="300" height="202" /></p>
<p>Keep reading for the full review.</p>
<p><span id="more-80"></span></p>
<p>Prince of Persia makes heavy use of streaming technology as you move around within the contiguous world, which means that as long as you&#8217;re just running around, you won&#8217;t see a load screen at all.  The places where the screens crop up are typically only in two spots;  when the game switches from the main menu into the game world, and when you teleport directly from one part of the game world to another (which is allowed in limited circumstances).</p>
<p>At an initial glance, the screen looks okay.  It has an elegant marble backdrop (two base points).  Okay, there&#8217;s that annoying &#8220;Loading&#8221; text which will earn a small penalty, but there&#8217;s a nice little text hint at the bottom of the screen.</p>
<p>However, there are problems.  The first problem is that the text hint isn&#8217;t actually very useful;  it&#8217;s almost always a repeat of tutorial information which you&#8217;ve received earlier, and so only serves as a reminder of something you&#8217;ve already learned;  not as actual useful or entertaining information.  But there&#8217;s a worse problem;  the text isn&#8217;t actually present for the full duration of the loading screen.  It fades in after several seconds worth of loading, which often results in the text appearing for too short a time for the player to actually read it.  For these two reasons, I am not awarding the &#8220;interesting text&#8221; bonus point.</p>
<p>What&#8217;s more, take a look at that circular shape with the spokes around the image showing where we&#8217;re travelling to.  You guessed it, it&#8217;s spinning.  That&#8217;s the second largest loading spinner I&#8217;ve ever seen!  And it&#8217;s  incurring the loading spinner penalty.</p>
<p><strong>Scoring</strong></p>
<ul>
<li>Static image backdrop: 2 base points</li>
<li>Spinning loading badge (huge):  1 penalty point</li>
<li>Use of &#8220;Loading&#8221; text:  0.5 penalty points</li>
</ul>
<p><strong>Rating:</strong> 0.5 out of 5 stars</p>
]]></content:encoded>
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