L.A. Noire is Babylon 5

In between work, home projects, and other things, I’ve also been spending some time playing L.A. Noire, and trying to fit it into my worldview of the current state of the video game industry.  The following is going to be completely spoiler-free, so do feel free to read it whether or not you’ve played or…

Little bugs

Spent much of my spare time today debugging the system which handles optimised OpenGL state changes, and porting that back into the VectorStorm trunk.  (It was tricky to get to work properly, since half of the Testbed games don’t use the material system;  took me ages to work out why things weren’t drawing properly!) I…