Subscribers

Still ill, but am finally on the mend;  coughing up all sorts of improbable things.  But as they say, it’s “better out than in”, right? Anyhow, I’ve been doing a bunch of work the past two days, and finally have something visible to show for it.  What you’re looking at here is the guts of…

Progress, but slow

So I’m currently working to untangle the terrible knot which is the subscriber/player systems from MMORPG Tycoon 1, to try to make the system work a bit more nicely in the new version.  Here are a few changes which have been made/are being made: Subscribers could now theoretically have more than one character in the…

My head hurts

I’ve been quite sick for most of the week, but am finally starting to feel well enough to write a little bit of code again.  Today, I’ve added a few improvements to the dynamic geometry generation code. First, I’ve fixed up some problems regarding the generation of normals on the geometry (which makes the lighting…

Still Here

It’s been a fair while since my last post (at least, it has by my standards);  I just wanted to assure people that yes, I’m still here, and yes, I’m still working on MMORPG Tycoon 2.  I’ve had a little break from coding over the past week, and have instead been playing some Tales of…

Procedural geometry

This isn’t nearly as pretty as the swept hook thing that I posted about a while back, but I’m far more proud of this one, because it was much harder to get right, and has far more potential for the future.  The swept shape that I’ve shown before was a single 2D shape swept through…