Development lesson for the day

Always know when to say “maybe somebody else has already solved this problem”. In today’s screenshot, you can see (some of) the individual building blocks of the MMORPG Tycoon 2 terrain.  I don’t know whether they will be visible in the final version of the game, but I thought you might like to see them…

Terrain crafting

I’ve been working on MMORPG Tycoon 2’s procedural terrain generation, today. Issues fixed today: Beaches are wider. Beaches are no longer jagged when not oriented precisely north/south or east/west.  (Related to this, lake borders are no longer blocky).  They also are no longer precise straight lines along the region boundary — the beach actually occurs…

Retrospective on Game in a Week

I very nearly titled this a “post-mortem”, before realising that that’d have implied that I wasn’t going to do more Game in a Weeks. I’d like to talk for a bit about the Game in a Week process;  about what it was intended for, and about how it has worked out, and maybe about what…